More
    GamingAge of Wonders 4 Tomes of Magic Guide

    Age of Wonders 4 Tomes of Magic Guide

    In Age of Wonders 4, Tomes of Magic serves as a representation of an empire’s technological or intellectual tree build. They provide a variety of components that can be studied to advance your empire, such as spells, hero skills, units, and unique province upgrades. They are completely customizable and can be selected during the world-building. You can select the tome according to the people and ruler you want for your faction.

    Related Guides:

    Tomes of Magic

    After selecting your faction and culture, the next step is choosing your Tome of Magic. Let’s start with the basics. There are a total of 54 tomes of magic.

    Tiers of Tomes

    For each tome, there is a tier mentioned. The tiers depend on the level you have, with 1 being available from the start going up to tier 5.

    Tier I tomes are constantly accessible and are yours to take whenever you choose.

    For tier II, you must have finished two tier-one tomes.

    Similarly, for tier III, the same holds true. However, in this situation, you need to have two, tier II tomes. Consequently, you need two at Tier I, two at Tier II, and finally two at Tier II.

    To reach tier IV, you must have a certain number of points in one of these Affinity categories. Therefore, you must already have six Affinity points locked up in the chaos Affinity to research the tier IV chaos Tome.

    Similar rules apply to tier 5, except this time you must have eight points in one affinity category to access. These tomes, by the way, are exceptionally Special; not only do you require a lot of affinity points for them, but your options to obtain one are limited.

    Affinities

    These are spread across 6 affinities, which are:

    Astral tomes+2 boost to Astral Affinity.Evocation
    Warding
    Amplification
    Scrying
    Teleportation
    Summoning
    Astral Convergence
    The Astral Mirror
    The Arch Mage
    Chaos tomes+2 boost to Chaos AffinityPyromancy
    The Horde
    Mayhem
    Revelry
    Devastation
    Pandemonium
    Chaos Channeling
    The Daemon Gate
    The Chaos Lord
    Materium tomes+2 boost to Materium Affinity.Enchantment
    Rock
    Artificing
    Winds
    Terramancy
    Transmutation
    The Crucible
    The Golden Realm
    The Creator
    Nature tomes+2 boost to Nature Affinity.Beasts
    Roots
    Fertility
    Glades
    Cycles
    Vigor
    Nature’s Wrath
    Paradise
    The Goddess of Nature
    Order tomes+2 boost to Order Affinity.Faith
    Zeal
    The Beacon
    The Inquisition
    Sanctuary
    Subjugation
    Exaltation
    Supremacy
    The God Emperor
    Shadow tomes+2 shadow affinity (Some Shadow tomes will unlock or improve the powerful Soul Harvest ability).Cryomancy
    Souls
    Necromancy
    The Doomherald
    The Cold Dark
    The Great Transformation
    Oblivion
    The Reaper
    The Eternal Lord

    These are just the basic tomes that come under a specific affinity. The details for each tome can be checked by seeing what each one is for.

    Researching Tomes

    There are a few options shown after choosing a Tome. First off, we are only able to choose from a few options, instead of being able to investigate every spell we’ve acquired from every Tome. You’ll observe that they tend to focus on various issues and themes.

    If I want to refresh this to receive three new possibilities, I can invest a small amount of mana occasionally. It will also display some of the standard choices related to my culture or faction.

    The number of turns is precisely indicated by the hourglass beneath the study item. The Roman numeral designates the spell’s power and level of expertise.

    You’ll also see that there are five, sometimes six, and even three unlocks for spells here. These are your unlocks, and they range greatly from finding new classes of units that you may either train in your cities or summon with magic. If you like any of the options, you can lock it and then try rotating the others to land yourself a more favorable combo.

    Best Tomes of Magic for each Tier

    Tier V

    Tome of the God Emperor – Order Affinity

    The God Emperor tome is one of the strongest in the game since it gives you access to a crucial Mass Revive spell that brings back to life dead Zeal or Faithful friends with 50% health. Additionally, if you use the Wrath of the Emperor spell while in the enemy’s zone, it will do an additional +50% damage on top of the standard amount.

    Tier IV

    Tome of Chaos Channeling – Chaos Affinity

    With this time, you will have access to many strong spells, such as Gremlin Ambushers. They will attack a city in the domain you are fighting to help weaken the forces. Access to potent spells like Gremlin Ambushers is made possible by this book. In a domain you’re fighting in, it can spawn to assault a city. Or you can try golden hour to get some Tier I army of people to help you. Either way, it’s a good one.

    Tier III

    Tome of Transmutation – Matrium Affinity

    The Adaptive Armour spell found in this Materium Tome, which enables units to increase their magical defenses whenever they take non-physical damage, alone makes it a wonderful item. You can use transmute resources to change a city’s extra mana into other things. Melt Armour can be used to weaken your targets and can be quite helpful for mass combat.

    Tier II

    Tome of Glades – Nature Affinity

    The Tome of Glades is a great choice among the Nature Affinity’s selection of top-notch tomes. Polearm and Shield’s units are improved by the Aspect Of The Root, enabling them to self-heal and enter Defence Mode simultaneously. Glade Runners are reliable ranged units in the mid-level, especially when equipped with Leafskin for woodland concealment. You can establish Forests on the world map using The Tome Of Glades which is sometimes very useful.

    Tier I

    Tome of Roots – Nature Affinity

    Tome of Roots is great for starting the game as it has small but useful spells. Vine prison is a highly affordable and effective early spell that grants access to five units. Despite not being extremely powerful, they can immobilize and stop them for a while. To aid in fighting, a healing spell like Healing Roots is excellent. The poisoned blade spell can poison the enemy with a probability of 30% along with increasing the attack rate by +3.

    These were the picks we thought could guide you with the gameplay, and hopefully, they were helpful. In Age of Wonders 4, all the Tomes of Magic under different affinities offer different types of gameplay that you can select as you wish to play.

    The suggestions given above are just the ones we found as a good option, but if you like any other don’t hesitate to try. Just read what the abilities are see if it sticks with your current game and go for it.

    Was this helpful?

    Yes
    No
    Thanks for your feedback!
    Izna Anjum
    Izna Anjum
    Izna is an avid reader, gamer and anime-lover who likes to express thoughts through words. She has years of experience playing single-player games and writing guides about them. In Retrology, she has been a professional gaming guides writer for 1+ year. She is currently playing Hogwarts Legacy and Valorant.
    Subscribe
    Notify of
    guest
    0 Comments
    Inline Feedbacks
    View all comments