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    GamingTurn-Based StrategyBaldur's Gate 3 Druid Class Explained

    Baldur’s Gate 3 Druid Class Explained

    The Druid class in Baldur’s Gate 3 is not different from the usual one we are familiar with from Dungeons and Dragons. Druids are known for their protective nature and utilize nature-based spells. They also have the ability to turn into beasts, which shows their familiarity with nature. This is how they are defined as:

    “Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.“

    With the basic information out of the way, let’s learn more about Baldur’s Gate 3 Druid class and discuss the important stats that can help you decide if you want this class on your team.

    Druid Basic Stats

    • Primary Ability: Wisdom
    • Saving Throw Proficiencies: Intelligence and Wisdom
    • Hit Dice: 1D8 per level
    • Armor: Light Armour, Medium Armour, Shields
    • Weapons: Clubs, Daggers, Javelins, Maces, Quarterstaves, Scimitars, Sickles, Spears
    • Skills: Any 2 from:
      • Arcana
      • Animal Handling
      • Insight
      • Medicine
      • Nature
      • Perception

    In the Druid class, some beast forms are present in all subclasses and provide basic functions.

    • Badger can dig underground.
    • Spider can trap enemies and form webs around them.
    • Wolf can distract enemies as well as increase the movement of allies.
    • Cat is sneaky and can distract and avoid enemies when needed.

    Druid Subclasses

    Druid’s subclasses are also focused on one aspect or another, making them perfect for versatility as support, healers, or combat characters. All the subclasses and features for the class of Druid are unlocked at level 2.

    Circle of the Moon

    Circle of the Moon class focuses more on the wild shape or form of the Druid. If you want to play Druid as a close combat character, this class is the best for you. Also, the Circle of the Moon’s Wild Shape feature is much more serious and emphasized than the Circle of the Land so out of the two, this is better for combat.

    Features

    • Combat Wild Shape: During short rest, this feature allows you to turn into the form of a beast twice.
    • Lunar Mend: This feature increases spell slots to regain hit points while in a beast form.
    • Wild Shape: This feature allows the Druid to turn into animals and get their features that are unlocked at different levels.
    AnimalLevelEffect
    Bear2Can use claws as melee weapon
    Dire Raven4Can avoid attention and Blind enemies
    Sabre-Toothed Tiger8Can Shred Armour and regenerate hit points
    Air Myrmidon10Take the shape of an Air myrmidon. Can be used in both exploration and combat to maneuver across the battlefield or to harm or aid.
    Earth Myrmidon10Take the shape of an Earth myrmidon. Can be used in both exploration and combat to maneuver across the battlefield or to harm or aid.
    Fire Myrmidon10Take the shape of a Fire myrmidon. Can be used in both exploration and combat to maneuver across the battlefield or to harm or aid.
    Water Myrmidon10Take the shape of a Water myrmidon. Can be used in both exploration and combat to maneuver across the battlefield or to harm or aid.

    Circle of the Land

    The second circle of Druid is the Circle of the land, which focuses on spell casting. They are the textbook traditional spell castors that can be used in and out of the battle for recovery and basic spell benefits.

    Features

    • Natural Recovery: This action replenishes the extended spell slots that are extended when resting or not battling.
    • Wild Shape: As an action, this feature allows you to turn into the form of a beast twice during a short rest.
    • Land’s Stride (Level 6): Immune to climbing or waking on difficult terrain.
    • Nature’s Ward (Level 10): This feature makes a Druid immune to getting Charmed or Frightened by elemental and fey. Also, the player becomes immune to disease and poison.

    Circle of the Spores

    This class uses spores, fungi, and other similar things to use and manipulate according to their use which can be to harm or control.

    • Halo of Spores: Choose a target to release a cloud of necrotic spores upon.
    • Symbiotic Entity: 1-6 necrotic damage with 4 temporary hit points per druid level. This ability ends if you turn into a beast.
    • Bone Chill: Prevents the targeted enemy from healing.
    • Wild Shape: As an action, this feature allows you to turn into the form of a beast twice during a short rest.
    • Fungal Infestation (Level 6): This ability allows the user to make a corpse into a zombie which then mindlessly attacks your opponents.
    • Spreading Spores (Level 10): Create a cloud of spores on a 10 m radius which can affect any entity that comes in it

    Druid Equipment

    Druid Leather ArmourLight ArmorLight Armor Proficiency
    More protection than other light armors.
    11 AC
    Grovetender BootsBootsDefault Boots
    QuarterstaffCommon Melee WeaponOne-Handed: 1D6 Damage
    Two-Handed: 1D8 Damage
    Health Potion x2ItemRestore Health
    Scroll of RevivifyItemUse this item to revive a companion. Can only be used once.

    Best Spells for Druid

    As Druid class is focused on support and can be a great help to the team, here is the list of spells you should prioritize to use in battle:

    SpellLevelEffectRange
    GuidanceCantripThe target gains a +1d4 bonus to Ability ChecksMelee
    Healing WordLevel 1Heal a living creature you can see.18 m
    MoonbeamLevel 2Call down a silvery beam of pale light that damages any creature that enters the beam or starts its turn in the light.18 m
    Misty StepLevel 2Surrounded by silver mist, you teleport to an unoccupied space you can see.18 m

    Druid as Versatile Support

    Druids can be categorized as versatile characters, as their class can be used in multiple positions. They can be healers, and support the main combat person in teams. Their ability to transform according to the situation makes them unique in their abilities. If you want them for combat, they can transform into wolves but if you want them to be sneaky, their cat transformation can help you there too.

    On the other hand, they are good healers too. Their basic actions can be used for healing. After Cleric, Druid is the next best class for healing. If you want to keep Druid in your team as a healer, the Circle of the Land class is best for it as it has Natural Recovery, Land’s Stride, and Nature’s Ward in its features.

    That concludes the guide for the Druid class in Baldur’s Gate 3. We’ve also covered Warlock Class, which is a good choice if you like playing with a charismatic option.

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    Izna Anjum
    Izna Anjum
    Izna is an avid reader, gamer and anime-lover who likes to express thoughts through words. She has years of experience playing single-player games and writing guides about them. In Retrology, she has been a professional gaming guides writer for 1+ year. She is currently playing Hogwarts Legacy and Valorant.
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