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    GamingRaft Notes and Blueprints Locations Guide (Caravan Town)

    Raft Notes and Blueprints Locations Guide (Caravan Town)

    Last Updated on November 29, 2025 by “Talha”

    In this guide, you’ll find the detailed and ordered locations of the Raft Notes and Blueprints in Caravan Town that you’ll need for 100% completion.

    Raft is a first-person survival/adventure game where you expand your floating raft, explore islands, and follow a story campaign. Caravan Town is a densely stacked settlement of caravans, trailers, and makeshift walkways; a vertical island with bridges, ladders, and ziplines introduced as part of the story islands. Its layered layout hides multiple collectible Notes and Blueprints that unlock crafting recipes and progression-critical items. The island is designed so exploration often requires assembling tools and retrieving underwater items.

    Why Raft Notes and Blueprints matter

    Raft Notes

    Short documents found on tables, countertops, or in containers. They reveal lore and are tied to the Caravan Town Historian and lead to 100% completion. One or more notes also contain the coordinates/clue you need to continue the story.

    Raft Blueprints & Parts

    Unlock practical tools (Metal Detector, Zipline/Zipline Tool, Battery Charger) or are traded/used to solve island puzzles (rocket/firework). Some blueprints are underwater or inside locked areas; others require collecting multiple scattered parts before crafting. Missing a blueprint/part can block progression (for example: you need the zipline tool to reach the Mayor’s Office).

    Docks / Port Office (Town A)

    As soon as you step off the raft, you’ll see the Port Office sign and a cluster of caravans near the water.

    raft notes and blueprints

    Battery Charger Part (1/3): on the ground near the Port Office/entrance, under a tent. Pick this up first; you’ll have to obtain all 3 to get access to a Blueprint.

    raft notes and blueprints

    Note 1: Climb the nearby wooden stairs up to the caravan using the blue ladder; inside, on the table, next to a counter, there will be a note

    Move upward using the ladders into the first cluster of caravans and market stalls.

    raft notes and blueprints

    Note 2: Near a water pump, there’s a caravan, on a counter next to a stove, you’ll find the note. Search the kitchens to look for it.

    raft notes and blueprints

    Battery Charger Part (2/3): Climb higher up the caravans to the highest level, and you’ll find the Battery Charger on the roof of a caravan.

    raft notes and blueprints

    Note 3: Enter the caravan next to the place where you picked up the Battery Charger, and you’ll find the Note on the counter.

    Central Market / Circular Caravans (Town B)

    raft notes and blueprints

    Note 4: inside the caravan next to the “CANNED GOODS” style signage, look on the shelves and the counter to find the Note.

    raft notes and blueprints

    Battery Charger Part (3/3): Climb up the same caravan and go higher to the rock pile, here, you’ll find the final battery charger part lying on the ground.

    Tower in Caravan Town

    You’ll see a tall container/tower with a red flag; this is the major hub and a Zipline workbench landmark. Climb up; there are ladders and rope bridges connecting multiple levels. You can use the bridge from the previous location to reach here and enter the tower.

    raft notes and blueprints

    Note 5: Go further inside the tower, and you’ll find a table in the centre of the room with a plastic chair next to it. The note will be on this table.

    raft notes and blueprints

    Blueprints 1 and 2 (Zipline and Zipline Tool): This tower is where you assemble the zipline once you have all the parts. You can find a detailed guide to all the Zipline parts locations and use them to assemble the zipline here.

    Island Next to Tower

    From the tower, you can zipline your way down to a small island with a small hut.

    raft notes and blueprints

    Note 6: On the edge of this island, next to some stacked tyres, you’ll find a table with the note on top.

    Blueprint 3 (Firework): Next to the table, there is a red barrel. Use explosive powder on it to blast it off! You can obtain explosive powder by killing pufferfish or from the docks. This is essential to obtain the blueprint. Once you set off the barrel and it explodes, you’ll see something landing on the island across from the one you are on. Make your way to that island and go to the top, you’ll find a doll with a case and a parachute lying next to some rocks. Pick it up to obtain the first blueprint.

    Bottom of the Tower

    Note 7: Swim from the previous location to the bottom of the tower, right on the coast, on a piece of scrap metal, you’ll find the note.

    Blueprint 4 (Metal Detector): Next to where you picked up the note, you’ll see a waterpipe. Follow this waterpipe underwater; it’ll be a long way down, so make sure you’re taking breaks to get enough air. At the end of the pipe, there will be a container. Inside the container, you’ll find the Blueprint at the end of the container.

    Note 8: After making your way out of the water, climb up the caravan in front of you and then climb up the stairs, climb up the ladder on the caravan next, and after climbing more stairs, climb up another ladder on a caravan to find the note next to some bottles in front of a ladder.

    Infirmary Island

    Next, you’ll have to make your way to Infirmary Island. You can use the zipline tool to reach here.

    Note 9: Go to the Infirmary and enter the caravan. Use the ladder in the other room to go to the next level and make your way around the caravan to find the red door. Open the door to find a table at the end of the caravan with a plastic chair. The note will be on top of the table.

    Mayor’s Chest Key: Right next to the note on the same table, there will be the key to the chest in the Mayor’s room. Pick this up for the next blueprint and final note.

    Mayor Island

    Make your way to Mayor Island and enter the hut-like structure to get more of Raft Notes and Blueprints.

    Blueprint 5 (Battery Charger): Go to the left of the room, on a table, and there will be a box which you can only access when you have all three of the battery charger parts. Pick it up to obtain the battery charger blueprint.

    Blueprint 6 (Engine Controls) and Note 10: On the right corner of the room, there will be a chest. Use the Mayor’s Chest key you picked up to open it. The final blueprint and note will be inside this chest.

    These are all the Raft Notes and Blueprints that you can find in Caravan Town to get 100% completion. Good job collecting all the items!

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    Laiba Razi
    Laiba Razi
    Laiba is a big fan of anime and manga. She has been reading manga for a long time. Apart from her studies and binging anime, she spends most of her reading playing Genshin Impact. She is also a freelance content writer.