Last Updated on January 1, 2026 by “Talha”
This walkthrough will explain the entirety of The Curse quest in Disney Dreamlight Valley, which is one of the most significant early-to-mid game story quests related to the Pillar of Trust in the Glade of Trust. Here you will discover what The Curse quest is, how to unlock it, how to get the Orb of Trust, how to repair the Pillar of Trust, and how to advance the main story without failures and omissions. The guide also features in-depth descriptions, tips, and rewards of quests, and frequently asked questions to make sure that you do not experience any problems in progression or confusion with this storyline.
What Is Disney Dreamlight Valley?
Disney Dreamlight Valley is a life simulation and adventure game by Gameloft that is a mix of farming, exploration, and narrative quests with iconic Disney and Pixar characters. The game takes place in a fantasy land dubbed Dreamlight Valley that has been invaded by a mysterious power called The Forgetting. The consequence of this event is that characters lose their memories, the natural magic becomes corrupted, and the valley is broken into locked biomes and broken pillars. You are the one playing, and in this case, you become a ruler who has come back to bring balance to the valley.
The development is mainly caused by story quests, friendship quests with characters, and restoration of the biome. At the centre of the narrative of the game are the Pillars, which are ancient buildings in the core virtues of friendship, courage, power, and trust. Every one of the pillars has to be mended by retaining its lost orb, and the process of rebuilding will slowly heal the divide. The Curse quest and the Pillar of Trust are linked to one of the most story-dense and atmosphere-laden of these restorations.
Understanding The Curse Quest in Dreamlight Valley
One of the main story quests in Disney’s Dreamlight Valley is The Curse, which centres on the Glade of Trust and the corruption spreading out of a large dark tree in the middle of it. The introduction of the quest takes place once you have opened the Glade of Trust biome and completed several prerequisite story quests such as “With Great Power…” and “Lost in the Dark Grove”.
The Curse brings darker themes, less visibility, and a more complicated magical solution in contrast with the former pillar quests. Mother Gothel is another manipulative character that you come across in this quest, and her existence is directly linked to the curse of the valley. She discloses that she took the Orb of Trust off the Pillar of Trust and threw it into a place that was in between worlds and, therefore, was inaccessible by ordinary means. You have to collaborate with Merlin, Ursula, and Kristoff to use a mixture of magic and self-sacrifice to gain access to the place called the Here and There in order to retrieve the orb.
Completing the Quest

Speak to Merlin

The Curse automatically starts when the Glade of Trust is unlocked and the necessary story quests are successfully completed. The first thing you need to do is to talk to Merlin, who tells you that there is a strong and unknown dark magic that starts to extend to Dreamlight Valley. He tells you that the source is a gigantic, rotting tree in the Glade of Trust and that he wants you to go and see it right away, and tells you it is much more dangerous than the other threats you have already dealt with.
Investigate the Giant Willow Tree in the Glade of Trust
Go to the Glade of Trust; the landscape will be significantly darker and more repressive as a result of the curse. In the middle of the biome, there will be a huge, dark willow tree emanating tainted magic. There is an opening that is discovered when one interacts with the tree. You find Mother Gothel living in the tree when you go in. In the process of your conversation, she tells you that she had been caught in the midst of a spell gone wrong. Upon her release, the curse grows more intense, and it envelops the whole valley, sealing buildings and halting regular operations.
Follow Mother Gothel to the Pillar of Trust
Mother Gothel will then give you directions after you are out of the tree and make you go to the Pillar of Trust, which is also in the Glade of Trust. She discloses that she had intentionally taken the Orb of Trust off the pillar and tossed it into a floating island over a collapsed bridge. To eliminate any possibility of anyone repossessing it, she put the orb in a place between worlds, thus no one is able to interact with it under normal conditions. The pillar is gone, and there is no way to restore it without the orb, and the curse is still in force.
Return to Merlin and Learn About the Here and There
You tell Merlin, who informs you that the orb is stuck in a place called the Here and There, a transitional place that is neither this world nor that world. To enter this realm, Merlin says that it takes great magic and recommends turning to Ursula, who is more familiar with the dark magic and therefore is the only one who can enact the required spell. He sends you to talk to her in order to find a solution.
Speak to Ursula and Gather the Required Materials
Upon meeting Ursula, she agrees to assist you in getting the Orb of Trust, but on the condition that you bring her the ingredients she requires to perform the spell. She particularly asks for five Dream Shards and five Night Shards. These need to be collected through either clearing of Night Thorns, excavation of glowing soil patches all through the valley, or acquiring them via other typical resource practices. After picking all the shards, go back to Ursula and proceed with the ritual.
Ask Kristoff to Make a Sacrifice
Ursula adds that the spell is not powerful enough, even with the shards. Merlin proposes that the magic should be energized by some powerful emotional sacrifice. Then you are told to talk to Kristoff, who eventually agrees to forget about Anna to assist in reviving the valley. Despite this being a sacrifice that is portrayed as important in the story, it has no impact on interactions in the game with Kristoff later.
Meet Ursula at the Cave on Dazzle Beach
After Kristoff agrees, you find Ursula in her cave, which is in northeast Dazzle Beach. Ursula finishes the spell after you give her the Dream Shards and Night Shards. Another cutscene ensues, whereby you are temporarily able to enter the Here and There, where the physical constraints do not exist.
Enter the Here and There and Reach the Floating Island
You go back to the Glade of Trust when you are in the Here and There. Within close reach is the collapsed bridge that leads to the floating island where the orb was thrown. Here, there are invisible routes by which you may walk in the open air. All you need to do is simply walk straight towards the island, without looking for a bridge.
Retrieve the Orb of Trust

On the floating island, you will discover the glowing Orb of Trust sitting there. Interact with the orb to pick it up. When you pick it up, you are automatically brought back into the normal world, and the orb is added to your inventory, and you can continue with the restoration.
Restore the Pillar of Trust
Go back to the Pillar of Trust in the Glade of Trust and insert the Orb of Trust into its socket. This act activates a cutscene where the dark magic subsides, vision is restored to normal, and the curse is removed throughout the valley. The buildings and stores are reopened, and the Glade of Trust is restored completely.
Speak to Mother Gothel to Complete the Quest

Once the pillar has been restored, talk with Mother Gothel one last time by the tree. This dialogue brings this quest to an end and adds more story about your position as the past ruler of Dreamlight Valley. When the conversation is finished, the quest is considered to be finished, and regular gameplay will be reinstated.
Helpful Tips to get you through the Quest
- It is recommended that you have Dream Shards and Night Shards in your inventory before starting The Curse, or you should have easy access to them – digging glowing soil spots and clearing Night Thorns are sure ways of getting those materials.
- With the curse present, visibility in the Glade of Trust is greatly lowered, and stores and houses may become locked out – do not go and search everywhere until you have completed the tasks, but work to complete the tasks and then move on. Change brightness in-game or travel during the day to view such landmarks as the Pillar or the tree at an easier time.
- In the Here and There, there is no perceptible bridge to the floating island; however, on the floating island, as you pass through Here and There, you cross empty air, but the ways in this place are imperceptible, though they serve as solid ground.
Rewards
Completing The Curse quest gives the following rewards:
- Story progression that helps in advancing Mother Gothel’s arc.
- Friendship points (often significant with Mother Gothel).
- Unlocks further quests and re-opens access to shops and character houses previously locked by the curse.
Conclusion
One of the most memorable story quests in Disney Dreamlight Valley is the Curse, which is focused on the atmospheric world-building with a set of layers of goals that take you through investigation, dialogue, resource collection, cooperation with the main characters, and a mystical space tour. The quest strengthens the main concepts of the game, which are trust, sacrifice, and rebuilding, and its conclusion brings the Valley to balance, as well as your perception of the lore. Having the Orb of Trust returned to its pillar, you also open new adventures and shape the future of Dreamlight Valley.
FAQs
No – you need to unlock Glade of Trust and fulfill prerequisites, such as “With Great Power…” and “Lost in the Dark Grove.”
Yes, in the quest, Kristoff sacrifices his memories of Anna to fuel the spell – this is a narrative, not a lasting game effect outside the quest.
There are players who say that they have to restart the game or reset checkpoints. In case this doesn’t help, contact official assistance.
It is located on a floating island of the biome of Glade of Trust – it is only available in the Here and There spirit form.
You need to finish all the tasks (shards, Kristoff, the spell of Ursula, and get the orb) till the pillar becomes interactive. In other instances, just dragging the orb to the pillar (not clicking on it) is effective.
