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    GamingPuzzleGuide: Stray All Codes For Safes And Doors

    Guide: Stray All Codes For Safes And Doors

    In a futuristic game plot from BlueTwelve, the Stray is a video game about a cat going through the challenges to return home. The neon lights buildings in a grimy cyberpunk city the alone cat has a helper B-12 to pass the upcoming problems and foresee the issues ahead. Now, the duo has to pass many tests and here we are to help them. This article is about Stray All Codes for doors and safes. Let’s help our kitty.

    Stray All Codes For Doors and Safes

    To open locked doors and safes, B-12 will help our kitty. There are two safe codes and door locks to open. Total five locks to open and get the things done. These locks will open with digital codes.

    The clues will lead you to the correct codes. And the safe hold the collectibles for the upcoming challenges in the next chapters. So, save them. Let’s see what’s behind the locked doors and safes.

    #1 The Flat Door Code

    #1 The Flat Door Code
    #1 The Flat Door Code

    To unlock the door in the next chapter, you need to look for clues and hints around you. Beside the locked door, you will see a small storage area. Inside the room, you will see a shelf with things on it.

    Behind the shelf, you can see some codes, you need to remove the things placed in front of it. And turn on the light to see the code clearly. The code is 3748.

    #2 Duffer Bar Code

    #2 Duffer Bar Code
    #2 Duffer Bar Code

    Go to the Guardian’s building (the one with the first nuzzle), and go down to the end of the lane. Next, move down the stairs on his left side. You will now see a robot named Morusque. He will be playing guitar while sitting on the floor. On the left corner, you will see a safe.

    In the center of the city is a Duffer Bar. Hop up on the bartender’s table, you will see a sign. A neon light sign shows Duffer Bar. with a postcard attached on top of it. Next, move forward and try to move the picture.

    As the picture falls down, the clue is revealed. You can now see the code. The code is 1283.

    #3 Secret Lab Code

    #3 Secret Lab Code
    #3 Secret Lab Code

    Head back to the Doc’s lab where you work with Seamus. You will see a painting of a robot below the lights or the right of the beach painting. As you move the painting, a digital code pad is uncovered.

    Next, move to the left, here you will see four clocks with different timings. This is the hint of the code. Here, take a close look at the hands of hours. They are pointed to a number which is the code. The code is 2511.

    #4 Electronic’s Shop

    #4 Electronic's Shop
    #4 Electronic’s Shop

    From the stairs of the station to the right, there is a yellow building illuminated with neon lights. Jump through the open window of the electronics shop to reach the corner. There, you will see the shelves. There will be a safe on the top of the shelves.

    Next, there is a poster on the backside of the shelves. Next, jump on the shelves moving to the topmost one. Try to move the poster and the hint is written in reverse order. The code is 8542.

    Finally, you got all the doors unlocked and safes opened. This guide gives you everything about the Stray All Codes for doors and safes. Yes, you can easily do it too. By exploring the hints and clues around the puzzles, you can find them. If you’re a puzzle lover, here are a few guides and news for other games you might like. So, sharpen your problem-solving skills in a fun way.

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    Sara Javed
    Sara Javed
    An avid gaming writer who's always curious to know more about the gaming industry and video games in general. I am interested in learning new stuff and helping others do the same with my content.
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