Published by Frontier Foundry, Deliver Us Mars is yet another sci-fi adventure game for 2023 and was much awaited among the gaming community. This sequel to Deliver us the Moon seems like it has come right from the future or at least is a reasonable prediction of the future perhaps. Nevertheless, what we are anchoring on today is non-other than the Deliver Us Mars Chapter 6 and where you can locate all of the collectibles & achievements in this very chapter.
As you progress through the game, it is quite obvious that finding collectibles also keeps on becoming a bit more challenging. For that reason, this guide is going to help you with the exact locations of all the collectibles in Deliver Us Mars chapter 6. So without wasting any time, let’s jump right into it.
Deliver Us Mars Collectibles & Achievements
Quick like a Kat – Achievement

For this one, you will have to reach the Odum within 3 minutes and 15 seconds by heading down from the ice. There will be 2 collectibles on the way as well, however, you can leave them for now if you do not have enough time and then come late once the achievement is done.

Odum Cable Car

On your way to complete the ‘Quick like a Kat’ achievement, slightly to your right you will find a fallen Odum Cable Car. Scan it and you’re good to go to the next one.
Nasa Rover

After scanning the Odum Cable Car, take the path that is going slightly left to the downside. In a distance, you will be able to spot Nasa Rover. Interact with this one and you’re good to go to the Odum now to complete the ‘Quick like a Kat’ achievement if you haven’t already.
Viktoria to Luis

Make your way to the Odum facility’s second building where you will find a holographic table. Inspect it and then head down the stairs on your right. Take a slight left into a dark where you will hear a beep sound and the light of AstroTalk as soon as you enter it. Interact with it as it will be the ‘Viktoria to Luis’ message
Who Would Leave Their Daughter?

Head towards the second floor and on your way, through the 2nd floor, you will find a research lab with microspores inside it as well as a hologram. Complete the hologram and you’re good to move to the next one.
Anna to Paul

After you are done with the hologram, take the exit and you’ll see a platform straight from the exit that is out of your range. On your right there will be a container on which you can jump on and then jump on the platform next to it, now enter the building then turn left to return through an airlock where you’ll find this message on a crate.

Fungi Grow Cabinets

After collecting the Anna to Paul message head back inside the building. Take a right from here and then to your left head inside a room with equipment. Now take a look at the top left corner at the back of the room where you will find Fungi Grow Cabinets
Destroyed Heating Coils

Make your way to the third building of the Odum where you will find huge heating coils. Head downstairs and enter the room with many more heating coils and among them will be a few destroyed ones which you basically have to scan.
Your Words Lit the Fuse

Ath the same room where you scanned the heating coils, head to the back of the room where you will find Your Words Lit the Fuse hologram. Complete the hologram and you’re good to go to the next one.
MarsMan Issue #4 “Rite”

Make your way below the 3rd building where you will find yourself submerged in water after you head downstairs. Head straight and then at the end take a right, here you will find a projector and you basically have to connect the beams of these projectors. Pick it up and take it to a room on your back with a broken window. On its left, you will find the platform with which you have to connect its beam.


Now on your back, you will find an opening on the floor, cut the opening and yet another projector will come out. Connect the beam of this one with the one you placed before and all your beams will be connected. The white block will now automatically move to the next room. Climb on top of the white block, turn on your flashlight, and reach for the ceiling. Inside that ceiling is where you will be able to find MarsMan Issue #4 “Rite”

Bas to Sander

After you’re done with the MarsMan, come back to the corridor and head to the room next to you with two huge pipes on its right. From there take a left into another room where you will find yourself completely underwater. Swim your way into the and at the back of it is where you will find AstroTalk Bas to Sander.
Outward or Earth

After the cutscene, this Hologram is found in the greenhouse.
Greenhouse Weeds

Head to the second level of the greenhouse. The greenhouse weeds is near the end of the catwalks on that level; just climb up the platforms to get there.
Not the Rabbits, Not the Bees – Achievement
The achievement is related to the story and as soon as you complete chapter 6 you will automatically get it.
That takes us to the end of Deliver Us Mars Chapter 6 – Collectibles & Achievements Guide. In case you want to know about Deliver Us Mars chapter 3 collectibles locations or for more guides, keep following Retrology.