With its spooky gameplay and gothic characters, Vampire: The Masquerade – Bloodhunt has attracted a lot of players since its release. The battle royale game is completely free-to-play and is also available on Steam. Unlike any other battle royale game, this game follows an archetypes system. So in this guide, we will give you some of the bloodhunt best archetypes.
But before that, you might also want to check out our best weapons guide for bloodhunt to help you improve your gameplay.
Nevertheless, the best archetype totally depends on how you play because all of them are best for different situations. One cannot say that this archetype is so much better than others that it can outclass all of them because all of them are pretty balanced. And at the end of the day, a skilled player will always make its way no matter whos using which archetype.
Also Check: Best Archetypes guide
Brute – Burjah

With its good solo capability and low difficulty, Brute is great for beginner players. Its Clan power: Soaring Leap, allows them to jump in and out of combat swiftly. Moreover, their Archetype power lets them unleash a shockwave punch which acts as a moving barrier and can even block bullets. Brute is simply a jack of all trades since its Passive power: True Grit allows them to restore health more than normal while not taking damage. Nevertheless, the Brute does not do much damage but rather relies on countering damages and eliminating foes before they get a chance to strike back.
- Strengths: Ideal for beginners, great all-rounders, closes distance effectively
- Weaknesses: Once actually in close combat, abilities do not help much
Vandal – Burjah

One of the two Burjah Archetypes is vandal, is definitely one of the bloodhunt best architypes and anyone who likes to stay close and upfront with enemies will definitely opt for Vandal. Because of its Passive power: Adrenaline rush, Vandal loves staying in the heat of the battle and receives very little damage which makes it ideal for team games. Additionally, just like Brute, Vandal also has Clan power: Soaring leap, which allows them to jump in and out of combat swiftly. Vandal has an Archetype power: Earthshock which is a leap that ends in a punch that hurls enemies forward. However, the earth shock does take some learning and is also unideal, especially with the fast-moving nature of Kindred.
- Strengths: Ideal for teams and close-range combats
- Weaknesses: Powers can be a bit limited
Saboteur – Nosferatu

The saboteur has a Clan power: Vanish, which allows them to become invisible and move swiftly for a brief duration to get to a further location. Vanish is an easy way to escape from combat and can even be used to ambush enemies. Moreover, their Passive power: Unseen Passage lets them turn semi-invisible when crouching and can be used when sneaking on to someone. Other than being a trickster and playing games with enemies, Saboteur has an Archetype power: Sewer bomb with which it can throw a toxic bomb that explodes when approached by enemies.
- Strengths: Ideal in the late game, stealthy nature, bombs with high damage
- Weaknesses: No direct combat powers
Prowler – Nosferatu

The second Nosferatu is Prowler, and just like Saboteur, its Clan power: Vanish allows them to become invisible and move swiftly for a brief duration to get to a further location. Vanish is an easy way to escape from combat and can even be used to ambush enemies. Saboteur is ideal for locating enemies since with their Passive power: Sense the Beast they have the ability to sense the blood trail left by enemies which helps them to track the location of the enemies. Lastly, they have Archetype Power: Scouting Famulus with which they release bats that examine an area and temporarily reveal enemies through walls.
- Strengths: Ideal for ambushes, superior in teams as a scout
- Weaknesses: Passive power is rarely used, bats have very short range
Siren – Toreador

The next one we have is Siren Toreador, it has a Clan power: Projection/Dash which can be useful to send out a projection of yourself to teleport through risky situations. Their Passive power: Kindred Charm can be used to trick mortals into a false sense of security, which makes them friendly and feeding much easier. Meanwhile, their Archetype power: Blinding beauty slowly blasts causing a flash that blinds and damages enemies nearby. However, the Siren is a bit difficult to use because of its odd mix of powers.
- Strengths: More accessibility to the ground level, good for solo play
- Weaknesses: powers are rarely used, low effectiveness
Muse – Toreador

The second Toreador Archetype is Muse and is definitely superior to the siren and one of the bloodhunt best archetypes. Although it has the same Clan Power: Projection/Dash as Siren but the Muse’s biggest advantage is that it can heal the nearby allies by using its Archetype power: Rejuvenating Voice. Moreover, its Passive power: Final Act allows their all ability cooldowns to instantly refresh so they can heal their allies even when out of commission.
- Strengths: Ideal when downed, specializes in the support class
- Weaknesses: Less effective in solo play
That is all on Bloodhunt best archetypes guide.